﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NGen.Managers.GameObject;
using NGen;
using Microsoft.Xna.Framework.Graphics;

namespace Psych.Objects
{
    class GameObjectLevel : GameObject2D
    {

        protected override void _Initialize()
        {
            m_texture = GameEngine.GameContent.Load<Texture2D>("Content\\level\\map_1");
            base._Initialize();
        }
    }
}
